None of the external dice dll's provided by Extreme Gammon (in the dice dll folder) work - the program complains they are not in the right format and insists upon switching back to the internal dice.
I've followed the instructions in the user guide to compile my own routine via Turbo Pascal but the same error is generated.
Has anyone managed to write their own dll or found one that the program is happy to use?
Does anyone know how the new rating system works on Galaxy? It changed last week and I note that sometimes you now win or lose a match and the ratings do not change. They always used to change and were doubled for a win if your errors were less than your opponents.
When calculating (unadjusted) take-points, it is common to make a 'risk-reward' calculation. For example, suppose that are receive a double when we are 5 away/5 away. Consulting a match equity table, we see that:
- If we drop, we will go to 5 away/4 away, so will have 42.3% match winning chances. - If we take and win, we will go to 3 away/5 away, so will have 64.8% match winning chances. - If we take and lose, we will go to 5 away/3 away, so w
Hi 😀 Looking for app(iphone) or website recomendation for training different aspects of the game or play against computer and then have errors and pointed out.
Hello all! Two part question here that I will try and make brief. I have always been terrible at math and now in my 40s I really don’t have any desire to improve all that much at it haha. One thing that has kept me away from playing OTB in clubs and at tournaments, has been my inability to count pips. I came across “approximate colorless counting” and I was curious who all has used this approach and how effective it has been? I under
I was wondering where I could get a new playing surface for a Tak Morioka Board? The surface is felt but after 25+ years of use is worn and could do with replacing.
The Taki boards are wonderful so I’d like to get as close to the original as possible.
First, I think the user interface on this site is great. The analysis tools is very useful and the navigation of blots is excellent. Unfortunately, like so many previous on-line backgammon sites, the dice rolls are predictable and rigged. For the life of me I can't understand why these software techies cannot produce a BG site with random dice. It's simply mind-blogging to develop an excellent BG software site, then ruin it with cooked
[url=https://bgammon.org]bgammon.org[/url] is an AGPL-licensed online backgammon service.
The source code for the [url=https://bgammon.org]bgammon.org[/url] client and server is available here: [url=https://bgammon.org/faq/#what-is-bgammonorg]https://bgammon.org/faq/#what-is-bgammon...[/url]
I often run into situations where either: 1. I have 2 fairly advanced back men and will be popping one into the outfield with something like a 5 or 6. I find that I often pick the wrong one and can't find rhyme or reason to it. 2. I have men on the 24 and 22 and roll 65.
Is anyone aware of any material with good reference positions and discussions for these and similar situations?
If it's any assistance in terms of the sort of material that w
I am a professional backgammon player who enjoys the game and has been playing for more than four decades. In my experience, the absolute worst-rigged game online is Lord of the Board. I've played this sufficiently to see that the algorithms are set to suck as much money out of participants as possible. Indeed, I'm convinced that opponents without a face and some silly number are really bots designed to drain real people's wallets. Sadly, be
I actually have quite a few questions about Extreme Gammon but this one has been coming up a lot lately. I've transcribed a lot of books ("Pure Strategy", "501 Essential Backgammon Problems", "Cube like a boss, etc.) so I can use the xg files as sort of quizes and record my progress over time to see where I'm getting better and also where I'm just not learning the lesson. That's the context, here's the question.