Flop probability

Flop probability

Is there a resource for flop probability, as opposed to a weighted subset that serves to aggregate the entire gametree?
potentially one that accounts for card removal from bunching (unlikely).

05 February 2024 at 01:00 PM
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6 Replies


I mean you can do it yourself.

The number of flops without card removal is just:

52*51*50/3! = 132,600/(3*2*1) = 132,600/6 = 22,100

Different flop types have different multiplicity/weightings:

2c 2h 2s = 2c 2h 2d, there are 4 combinations of a 2-2-2 flop, or basically any trip flop.

2c 3h 4s = rainbow non paired board, 24 combinations of this

2c 3c 4c = monotone board = 4 combos (heart/club/spade/diamond)

2c 3c 4s = two toned non-paired board = 12 combos

2c, 2s, 3c = paired and two-toned board = 12 combos

2c 2s 3h = paired and rainbow board = 12 combos

You can simplify the 22,100 flops down to 1,755 strategically unique flop textures and each one has a different weight such that when multiplied by their weighting you'll get back to the 22,100 flops. The number of combos for each flop will be either 4, 12, or 24.


Perfect. Thank you
Shouldn't be too much work depending how strict I categorise. Just wanted a order of priority to add to the $EV for the drills


by Dejavudu666 P

Perfect. Thank you
Shouldn't be too much work depending how strict I categorise. Just wanted a order of priority to add to the $EV for the drills

sure, PM me and I'll give you a useful spreadsheet I made for this (if you want it).


Is it the EV diff for RB across 1755 (already nabbed it if so [emoji3526])


EV is a function of ranges, position, stack depth, and many other constraints. So, no.


I see. I thought you meant just to have each flop in excel. I'll definitely take the spreadsheet either way.


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